Нашел на сайте NVidia такой фрагмент:
Inside the driver, each 3D scene gets rendered twice – once for the left eye, and once for the right eye. The driver is able to automatically modify typical 3D game vertex shaders “in flight” so that it can generate the correct images at run time. User options allow players to adjust settings like inter-ocular distance (that is, the amount of “depth”) to their own preference. Developers can explicitly control the stereo aspects of the experience, or just let the driver do its job.
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Т.е. если нет шейдера, значит автоматом и нет стерео? Получается так?
P.S. Кстати, 3D vision можно использовать на любом мониторе и практически любой видеокартой NVidia в режиме Discovery c анаглифными очками. Т.е. многим 3D доступно.