☭
Регистрация: 26.09.2006
Сообщений: 6,035
Написано 1,474 полезных сообщений (для 2,707 пользователей)
|
Ответ: коллизии в дерект плей
Type Player
Field name$,id,ent,GRAVITY#
End Type
Dim ps$(16) ; Для системы парсинга
Global cam
Global myent
Global myid
Global myname$
Global GRAVITY#=-3
const size#=10 ;Чем больше - тем больше игрок (должно быть больше нуля)
Include "E:\AB8A~1\1570~1\-9955~1\Data\script\26C9~1.TXT"
SetBuffer BackBuffer()
Const Typeplayer = 1, TypeWall = 2
terrain=LoadMesh ("E:\AB8A~1\1570~1\-9955~1\7056~1\DATAFA~1\maps\3ADA~1.B3D")
EntityType terrain,TypeWall
jng=JoinNetGame("World Arena","127.0.0.1")
p.Player=New Player
p\name=Input("Enter your name:")
p\id=CreateNetPlayer(p\name)
p\ent=CreateCube()
scaleentity p\ent,size,size,size
myname=p\name
myid=p\id
myent=p\ent
EntityRadius myent, 20
EntityType myent, TypePlayer
cam=CreateCamera(myent)
scaleentity cam,1.0/size,1.0/size,1.0/size
PositionEntity cam, 0,5,-20
EntityRadius cam, 10
CameraClsColor Cam,10,10,50
CameraRange cam,1,250000
Collisions Typeplayer, TypeWall, 2, 3
While Not KeyHit(1)
UpdatePlayer()
UpdateNetwork()
UpdateWorld
RenderWorld
Flip
Wend
Function UpdatePlayer()
If KeyDown(17) MoveEntity myent,0,0,10
If KeyDown(31) MoveEntity myent,0,0,-10
If KeyDown(30) TurnEntity myent,0,1,0
If KeyDown(32) TurnEntity myent,0,-1,0
TranslateEntity myent,0,gravity#,0
SendNetMsg 2,PackMsg$(myent),myid,0,0
End Function
Function UpdateNetwork()
While RecvNetMsg()
Select NetMsgType()
Case 100
p.Player=New Player
p\id=NetMsgFrom()
p\name=NetPlayerName(p\id)
p\ent=CreateCube()
Case 101
p.Player=FindPlayer(NetMsgFrom())
FreeEntity p\ent
Delete p
Case 2
p.Player=FindPlayer(NetMsgFrom())
UnpackMsg(p\ent,NetMsgData$())
End Select
Wend
End Function
Function FindPlayer.Player( id )
For p.Player=Each Player
TranslateEntity p\ent,0,GRAVITY#,0
If p\id=id Then Return p
Next
End Function
Function PackMsg$(ent)
Return EntityX(ent)+":"+EntityZ(ent)+":"+EntityYaw(ent)+":"+EntityY(ent)
End Function
Function UnpackMsg(ent,dat$)
parse(dat)
PositionEntity ent,float(ps(1)),float(ps(2)),float(ps(4))
RotateEntity ent,0,float(ps(3)),0
End Function
;Функция парсит строку
Function parse(st$)
For i=0 To 16
ps(i)=""
Next
c=1
For i=1 To Len(st)
If Mid(st,i,1)=":" Then c=c+1 Else ps(c)=ps(c)+Mid(st,i,1)
Next
Return c
End Function
попробуй так
|