как реализовать сабж.
Device->SetTransform(D3DTS_WORLD, &p);
Device->SetStreamSource(0, VB, 0, sizeof(Vertex));
Device->SetIndices(I
;
Device->SetFVF(Vertex::FVF);
Device->SetTexture(0, _tex0);
Device->DrawIndexedPrimitive .............
Device->SetTexture(0, _tex1);
Device->DrawIndexedPrimitive .............
так??