using UnityEngine;
public class GUIname : MonoBehaviour
{
void OnGUI()
{
Vector3 screenPosition = Camera.main.WorldToScreenPoint(gameObject.transform.position);
Vector3 cameraRelative = Camera.main.transform.InverseTransformPoint(transform.position);
if (cameraRelative.z > 0)
{
Rect position = new Rect(screenPosition.x, Screen.height - screenPosition.y, 100f, 20f);
GUI.Label(position, "Avatarchik");
}
}
}