Есть, заработало, только теперь ругается на Parent Entity.
;************************************
;**********-Blitz3D fasm-*********
;************************************
;Ôàéëåã íàïèñàí Âåðåòèíñêèì Àðò¸ìîì *
;5.05.2009 ã. *
;Ïðîøó íå áèòü íîãàìè *
; *
;************************************
format PE GUI 4.0
;format PE CONSOLE 4.0
entry start
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;èíêëóäû
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
include 'win32a.inc'
include 'Blitz3D.inc'
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;êîíñòàíòû è ïåðåìåííûå
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
section '.data' data readable writeable
GW dd 640
GH dd 480
bits dd 32
m dd 3
light BBLight 0
camera BBCamera 0
cube BBModel 0
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
section '.code' code readable executable
start:
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;èíèöèàëèçàöèÿ äâèæêà Áëèö
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
invoke bbBeginBlitz3D
invoke bbGraphics3D, [GW], [GH], [bits], [m]
invoke bbCreateLight,0;
mov [light], eax
invoke bbCreateCamera,0;
mov [camera], eax
invoke bbCreateCube;
mov [cube], eax
invoke bbPositionEntity, [camera], 0, 0, -4
@c_e:
invoke bbKeyHit, 1;
or eax, eax;
jnz @end_c_e;
invoke bbTurnEntity, [cube], 1, 2, 3
invoke bbRenderWorld;
invoke bbFlip;
jmp @c_e;
@end_c_e:
invoke bbEndBlitz3D
invoke ExitProcess,0
section '.idata' import data readable writeable
include 'imp.inc'
section '.rsrc' resource data readable
include 'res.inc'
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;êîíåö ïðîãðàììû
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%