Global dt# = 60 / xGetFps()
xGraphics3D 1024, 768, 32, 1, 0
xSetbuffer xBackBuffer()
cube=xCreateCube()
cam = xCreatecamera()
xPositionEntity cam, 0, 0, - 5
Repeat
deltatime = MilliSecs()
xPointEntity cam, cube
xMoveEntity cube, 0, 0.01*dt, 0
xUpdateWorld()
xRenderWorld()
xFlip
dt = MilliSecs() - deltatime
Until xKeyHit(1)
End
А если так ??