Тема: Xors3D
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Старый 16.06.2009, 05:12   #158
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Ответ: Xors3D

Пользуйте господа!
Создаём файл xors_icn.decls и вставляем туда следующий текст:
.lib " "
xLightShadowEpsilons(light%, eps1#, eps2#)
xSetShadowShader(path$)
xInitShadows(dirSize%, spotSize%, pointSize%)
xSetShadowParams(splitPlanes%, splitLambda#)
xInitDeferred(tex1%, tex2%, tex3%, tex4)
xSetDeferredShaders(mrtShader$, lightShader$)
xRenderWorldDeferred(texture%)
xCreateLog%(target%, level%, filename$)
xJoyType%(portID%)
xJoyDown%(key%, portID%)
xJoyHit%(key%, portID%)
xGetJoy%(portID%)
xWaitJoy%(portID%)
xJoyX#(portID%)
xJoyY#(portID%)
xJoyZ#(portID%)
xJoyU#(portID%)
xJoyV#(portID%)
xJoyPitch#(portID%)
xJoyYaw#(portID%)
xJoyRoll#(portID%)
xJoyHat#(portID%)
xJoyXDir%(portID%)
xJoyYDir%(portID%)
xJoyZDir%(portID%)
xJoyUDir%(portID%)
xJoyVDir%(portID%)
xGraphics3D(width, height, depth6, mode, vsync)
xText(x%, y%, dText$, cx%, cy%)
xExtractAnimSeq%(ent%, ff%, fl%, seq%)
xSetPixelShaderEntityTexture(ent%, name$, index%)
xSetEffectEntityTexture(ent%, name$, index%)
xCreateListener%(parent%, rolloffFactor#, dopplerScale#, distanceScale#)
xSetEffectTexture(ent%, name$, tex%, frame%)
xSetPixelShaderTexture(ent%, name$, tex%, frame%)
xLoadAnimSeq%(ent%, path$)
xSetCubeFace(tex%, face%)
xRect(x1%, y1%, x2%, y2%, solid%)
xOval(x%, y%, w%, h%, solid%)
xPointEntity(ent1%, ent2%, roll#)
xAlignToVector(ent%, x#, y#, z#, a%, f#)
xCreateCone%(seg%, solid%, parent%)
xEntityX#(ent%, isGlobal%)
xEntityY#(ent%, isGlobal%)
xEntityZ#(ent%, isGlobal%)
xEntityRoll#(ent%, isGlobal%)
xEntityYaw#(ent%, isGlobal%)
xSetPostEffect(pe%, index%)
xSetPostEffectVectorF(pe%, name$, x#, y#, z#, w#)
xSetEffectVectorF(pe%, name$, x#, y#, z#, w#)
xEntityPitch#(ent%, isGlobal%)
xDrawImage(img%, x%, y%, frame%)
xCreateLight%(lType%)
xCreateSprite%(parent%)
xLoadSprite%(path$, flags%, parent%)
xSaveImage(img%, path$, frame%)
xRectsOverlap(rect1_X%, rect1_Y%, rect1_Width%, rect1_Height%, rect2_X%, rect2_Y%, rect2_Width%, rect2_Height%)
xLoadTerrain%(path$, parent%)
xClearWorld(e%, b%, t%)
xCreateParticleSystem%(tex%, frame%, minps#, maxps#, parent%)
xCreateParticle%(psys%, plife%)
xParticleSystemTexture(ent%, tex%, frame%)
xCreateMesh%(parent%)
xCreateSurface%(mesh%, brush%)
xLoadBrush%(path$, flags%, xs#, ys#)
xAddVertex%(surf%, x#, y#, z#, u#, v#, w#)
xTileImage(img%, x%, y%, f%)
xVertexColor(surf%, ver%, r#, g#, b#, a#)
xVertexU#(surf%, vert%, tset%)
xVertexV#(surf%, vert%, tset%)
xVertexW#(surf%, vert%, tset%)
xClearSurface(surf%, verts%, tris%)
xVertexTexCoords(surf%, ver%, u#, v#, w#, tset%)
xCreateBrush%(r#, g#, b#)
xBrushColor(br%, r#, g#, b#)
xBrushAlpha(b%, a#)
xCopyMesh%(ent%, parent%)
xCopyEntity%(ent%, parent%, cloneBuff%)
xCreateImage%(w%, h%, f%)
xLockBuffer(buf%)
xUnlockBuffer(buf%)
xImageBuffer%(img%, frame%)
xTextureBuffer%(tex%, frame%)
xCreateTexture%(w%, h%, fl%, fr%)
xWritePixel(x%, y%, argb%, buff%)
xCopyPixel(sx%, sy%, sbuf%, dx%, dy%, dbuf%)
xCopyPixelFast(sx%, sy%, sbuf%, dx%, dy%, dbuf%)
xWritePixelFast(x%, y%, argb%, buff%)
xReadPixel%(x%, y%, buff%)
xReadPixelFast%(x%, y%, buff%)
xBrushShininess(b%, s#)
xBrushBlend(b%, bm%)
xBrushFX(b%, fx%)
xBrushTexture(b%, t%, f%, i%)
xEntityShininess(ent%, s#)
xModifyTerrain(ent%, x%, y%, h#, rt%)
xCreateTerrain%(size%, parent%)
xEntityTexture(ent%, tex%, frame%, index%)
xDrawImageRect(img%, x%, y%, rx%, ry%, rw%, rh%, frame%)
xEntityPickMode(ent%, Mode%, obsc%)
xLoadFont%(font$, height%, bold%, italic%, underline%)
xLinePick%(x#, y#, z#, dx#, dy#, dz#, dist#)
xAnimLength#(ent%, root$)
xAnimSpeed#(entity%, rootBone$)
xSetAnimSpeed(entity%, speed#, rootBone$)
xAnimating%(ent%, root$)
xAnimTime#(ent%, root$)
xAnimSeq%(ent%, root$)
xSetAnimTime(ent%, time#, root$)
xCameraProjMode(cam%, Mode%)
xCameraFogMode(cam%, Mode%)
xRenderWorld(twen%)
xUpdateWorld(speed#)
xAnimate(ent%, mode%, speed#, se%, trans%, root$)
xCreatePivot(parent%)
xLoadAnimMesh%(path$, parent%)
xLoadMesh%(path$, parent%)
xEntityParent(entity%, parent% , isglobal%)
xSetSkinningMethod(method)
xCreateCamera%(parent%)
xPositionEntity(ent%, x#, y#, z#, isGlobal)
xCreateCube%(parent%)
xCreateSphere%(seg%, parent%)
xCreateCylinder%(seg%, solid%, parent%)
xScaleEntity(ent%, x#, y#, z#, isGlobal)
xMoveEntity(ent%, x#, y#, z#, isGlobal)
xTranslateEntity(ent%, x#, y#, z#, isGlobal)
xRotateEntity(ent%, x#, y#, z#, isGlobal)
xTurnEntity(ent%, x#, y#, z#, isGlobal)
xLoadTexture%(path$, flag%)
xGetBrushTexture%(brush%, index%)
xSetVertexShaderVectorF(ent%, name$, x#, y#, z#, w#)
xSetPixelShaderVectorF(ent%, name$, x#, y#, z#, w#)
Теперь у нас есть подсветка всего синтаксиса Xors3D в любом IDE!
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Эти 7 пользователя(ей) сказали Спасибо Randomize за это полезное сообщение:
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