Graphics3D 1024,768,32,2
SetBuffer BackBuffer()
light=CreateLight()
camera=CreateCamera()
MoveEntity camera,0,0,-10
cube1=CreateCube()
cube2=CreateCube()
MoveEntity cube1,-3,0,0
MoveEntity cube2,3,0,0
ScaleEntity cube1,1,1.5,1
ScaleEntity cube2,1,1.5,1
tex1=LoadTexture("bubles.jpg")
tex2=LoadBrush("bubles.jpg")
EntityTexture cube1,tex1
PaintMesh cube2,tex2
Repeat
CameraClsColor camera,255,255,255
UpdateWorld()
RenderWorld()
Flip
Until KeyHit(1)
End