axelynx log file
start date: bool CWindowWin32::Init(int width, int height, int bpp, axelynx::WindowMode wm, int samples)
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
Loading extension success:glActiveTexture
Loading extension success:glTexBuffer
Loading extension success:glTexImage2DMultisample
Loading extension success:glTexImage3D
Loading extension success:glTexSubImage3D
Loading extension success:glGetCompressedTexImage
Loading extension success:glCompressedTexImage1D
Loading extension success:glCompressedTexImage2D
Loading extension success:glCompressedTexImage3D
Loading extension success:glCompressedTexSubImage1D
Loading extension success:glCompressedTexSubImage2D
Loading extension success:glCompressedTexSubImage3D
Loading extension fail:glCopyImageSubData
Loading extension fail:glGetTextureHandle
Loading extension fail:glGetTextureSamplerHandle
Loading extension fail:glMakeTextureHandleResident
Loading extension fail:glMakeTextureHandleNonResident
Loading extension fail:glGetImageHandle
Loading extension fail:glMakeImageHandleResident
Loading extension fail:glMakeImageHandleNonResident
Loading extension fail:glUniformHandleui64
Loading extension fail:glUniformHandleui64v
Loading extension fail:glProgramUniformHandleui64
Loading extension fail:glProgramUniformHandleui64v
Loading extension fail:glVertexAttribL1ui64
Loading extension fail:glVertexAttribL1ui64v
Loading extension fail:glGetVertexAttribLui64v
Loading extension fail:glTexPageCommitment
Loading extension fail:glTexturePageCommitment
Loading extension success:glGenVertexArrays
Loading extension success:glDeleteVertexArrays
Loading extension success:glBindVertexArray
Loading extension success:glGenBuffers
Loading extension success:glDeleteBuffers
Loading extension success:glBindBuffer
Loading extension success:glBufferData
Loading extension success:glBufferSubData
Loading extension success:glMapBuffer
Loading extension success:glMapBufferRange
Loading extension success:glUnmapBuffer
Loading extension success:glCreateProgram
Loading extension success:glDeleteProgram
Loading extension success:glLinkProgram
Loading extension success:glValidateProgram
Loading extension success:glUseProgram
Loading extension success:glGetProgramiv
Loading extension success:glGetProgramInfoLog
Loading extension success:glCreateShader
Loading extension success:glDeleteShader
Loading extension success:glShaderSource
Loading extension success:glCompileShader
Loading extension success:glAttachShader
Loading extension success:glDetachShader
Loading extension success:glGetShaderiv
Loading extension success:glGetShaderInfoLog
Loading extension success:glGetProgramBinary
Loading extension success:glProgramBinary
Loading extension success:glProgramParameteri
Loading extension success:glDispatchCompute
Loading extension success:glBindImageTexture
Loading extension success:glGetAttribLocation
Loading extension success:glBindAttribLocation
Loading extension success:glVertexAttribPointer
Loading extension success:glEnableVertexAttribArray
Loading extension success:glDisableVertexAttribArray
Loading extension success:glVertexAttribDivisor
Loading extension success:glGetUniformLocation
Loading extension success:glUniformMatrix3fv
Loading extension success:glUniformMatrix4fv
Loading extension success:glUniform1i
Loading extension success:glUniform1fv
Loading extension success:glUniform2fv
Loading extension success:glUniform3fv
Loading extension success:glUniform4fv
Loading extension success:glUniformMatrix3x2fv
Loading extension success:glGetActiveUniformsiv
Loading extension success:glGetActiveUniformName
Loading extension success:glGetUniformIndices
Loading extension success:glGetUniformBlockIndex
Loading extension success:glUniformBlockBinding
Loading extension success:glBindBufferRange
Loading extension success:glBindBufferBase
Loading extension success:glGetActiveUniformBlockiv
Loading extension success:glGetActiveUniformBlockName
Loading extension fail:glGetProgramResourceIndex
Loading extension success:glUniformSubroutinesuiv
Loading extension success:glGetSubroutineUniformLocation
Loading extension success:glGetProgramStageiv
Loading extension success:glGetActiveSubroutineUniformiv
Loading extension success:glBindFramebuffer
Loading extension success:glDeleteFramebuffers
Loading extension success:glGenFramebuffers
Loading extension success:glCheckFramebufferStatus
Loading extension success:glFramebufferTexture
Loading extension success:glFramebufferTexture3D
Loading extension success:glFramebufferTexture2D
Loading extension success:glDrawBuffers
Loading extension success:glGenRenderbuffers
Loading extension success:glBindRenderbuffer
Loading extension success:glRenderbufferStorageMultisample
Loading extension success:glFramebufferRenderbuffer
Loading extension success:glBlitFramebuffer
Loading extension success:glDrawArraysInstanced
Loading extension success:glDrawElementsInstanced
Loading extension success:glDrawRangeElements
Loading extension success:glDrawRangeElementsBaseVertex
Loading extension success:glClampColor
Loading extension success:glGenerateMipmap
Loading extension success:glBlendEquation
Loading extension success:glBlendEquationSeparate
Loading extension success:glBlendFuncSeparate
Loading extension success:glPrimitiveRestartIndex
Loading extension success:glUseProgramStages
Loading extension success:glActiveShaderProgram
Loading extension success:glCreateShaderProgramv
Loading extension success:glBindProgramPipeline
Loading extension success:glDeleteProgramPipelines
Loading extension success:glGenProgramPipelines
Loading extension success:glIsProgramPipeline
Loading extension success:glProgramParameteri
Loading extension success:glGetProgramPipelineiv
Loading extension success:glValidateProgramPipeline
Loading extension success:glGetProgramPipelineInfoLog
Loading extension success:glProgramUniform1i
Loading extension success:glProgramUniform2i
Loading extension success:glProgramUniform3i
Loading extension success:glProgramUniform4i
Loading extension success:glProgramUniform1ui
Loading extension success:glProgramUniform2ui
Loading extension success:glProgramUniform3ui
Loading extension success:glProgramUniform4ui
Loading extension success:glProgramUniform1f
Loading extension success:glProgramUniform2f
Loading extension success:glProgramUniform3f
Loading extension success:glProgramUniform4f
Loading extension success:glProgramUniform1d
Loading extension success:glProgramUniform2d
Loading extension success:glProgramUniform3d
Loading extension success:glProgramUniform4d
Loading extension success:glProgramUniform1iv
Loading extension success:glProgramUniform2iv
Loading extension success:glProgramUniform3iv
Loading extension success:glProgramUniform4iv
Loading extension success:glProgramUniform1uiv
Loading extension success:glProgramUniform2uiv
Loading extension success:glProgramUniform3uiv
Loading extension success:glProgramUniform4uiv
Loading extension success:glProgramUniform1fv
Loading extension success:glProgramUniform2fv
Loading extension success:glProgramUniform3fv
Loading extension success:glProgramUniform4fv
Loading extension success:glProgramUniform1dv
Loading extension success:glProgramUniform2dv
Loading extension success:glProgramUniform3dv
Loading extension success:glProgramUniform4dv
Loading extension success:glProgramUniformMatrix2fv
Loading extension success:glProgramUniformMatrix3fv
Loading extension success:glProgramUniformMatrix4fv
Loading extension success:glProgramUniformMatrix2dv
Loading extension success:glProgramUniformMatrix3dv
Loading extension success:glProgramUniformMatrix4dv
Loading extension success:glProgramUniformMatrix2x3fv
Loading extension success:glProgramUniformMatrix3x2fv
Loading extension success:glProgramUniformMatrix2x4fv
Loading extension success:glProgramUniformMatrix4x2fv
Loading extension success:glProgramUniformMatrix3x4fv
Loading extension success:glProgramUniformMatrix4x3fv
Loading extension success:glProgramUniformMatrix2x3dv
Loading extension success:glProgramUniformMatrix3x2dv
Loading extension success:glProgramUniformMatrix2x4dv
Loading extension success:glProgramUniformMatrix4x2dv
Loading extension success:glProgramUniformMatrix3x4dv
Loading extension success:glProgramUniformMatrix4x3dv
Loading extension fail:glBlendParameteriNV
Loading extension fail:glBlendBarrierNV
Loading extension success:glPatchParameteri
Loading extension success:wglSwapInterval
Loading extension success:wglChoosePixelFormat