#version 130 in vec4 fragmentcolor; out vec4 color; void main(void) { color = fragmentcolor; } |
Vendor | ATI Technologies Inc. | Renderer | ATI Radeon HD 3200 Graphics | Driver version | 2.1.8787 | glsl compiler | 1.30 |
#version 130 uniform sampler2D texture0; in vec4 fragmentcolor; in vec2 fragmentuv; out vec4 color; void main(void) { color = fragmentcolor * texture2D(texture0,gl_PointCoord); } |